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Old October 23rd, 2004, 07:42 PM
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Kelan Kelan is offline
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Default Re: Jotunheim: Niefelheim AAR

TURN 17:

Provinces: 9
Treasury: 498
Income: 624
Upkeep: 180
RP Total: 42
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 13

Research
Conjuration: 1 (+42)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 8 (+1)
Water: 9 (+4)
Earth:
Astral: 9 (+0/4)
Death: 22 (+3)
Nature:
Blood:

~ Conjuration 1 has been completed.
~ There was a battle in (152) South Horslund Forest.

Here there are 3 commanders, 5 crossbowmen, 14 heavy infantry, and 25 light infantry. This battle is pretty un-eventful and I take over the province with no losses. Gotvid keeps getting 100+ fatigue and needs a wraith sword in a hurry .

The Archers in White are still employed by C’tis.
Urgek Beast Brother was recruited by Mictlan.
Rexor’s Barbarians are now available, 40 men for 150 gold.

J=Jotunheim, I=Indep., Mg=Marignon

J 6 (207) Yldemir – Capitol – 100/0 (30950, 230, 173, 446) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7410, 41, 33, 173) 5 Def
J 5 (218) East Farsen Forest – Forest – 100/0 (9880, 56, 30, 186) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7380, 44, 33, 183) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10610, 84, 22, 224) 5 Def
I 5 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10070, 30, 18, 193) 11 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9130, 36, 31, 168) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I -1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9050, 35, 31, 167) 5 Def
I 5 (165) Tolk – Farm Lands – (80),50,90,80,(60) Crossbowmen/Heavy Cavalry
I 5 (152) South Horslund Forest – Forest - 70/14 (8930, 36, 29, 158) 5 Def
Mg 1 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50),(30),(30) Militias/Longbowmen/Knights
I 0 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains

(141) The Sinking Land appears to have been taken over by 10 troglodytes. An event must have stricken this Marignon province and taken over. There appears to be no defenders in the Marignon province of (146) Vorgunmarsh.

I increase the PD of (152) to 5.

Alfhild is my new Gygja and is 2S, D, N, B and Radan is my new sage and is 1D. I still have no place to recruit independent scouts yet.

In the new province of (152) I have Vaklidun build a lab, Freke build a temple, and Gotvid searches for magic sites. Next turn I will be able to have them pick up their magic items at the new lab.

This turn I recruit one sage in (180).

I have Aude forge another pendant of luck and send Angerboda to (208) to do some site searching. I debate whether I want to make some Horror Helmets this turn, but decide to save the death gems for now and will be using more soon to make more wraith swords for my next army. The rest of my mages will research conjuration with 42 total RPs. I consider starting to blood hunt soon, but may wait until I start researching Blood Magic. I still want to get Enchantment 5 after conjuration and maybe Construction 6 before I consider Blood Magic.

Tunne will now move back to province (141) to scout any army that may come through next to take the province.
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