Re: MP Game - Try Something New
You weren't aware? What part of, "Unless I'm mistaken, the game is running on 2.14, so any of the older Versions would give the hallucinatory battle replays" didn't you understand? That was posted on the 18th, the same day you first started complaining about strange battle results. If nothing else, a reasonably bright person would have _tried_ looking at the battle results with Version 2.14 to see if it matched the actual outcome.
And you don't think players would stand for that much swing? Guess what - obviously they do. You fought Pythium - I'm guessing you attacked him. The _VERY FIRST THING_ that would happen is his spells - soul slays, enslave minds, things that could have killed, charmed, or temporarily incapicitated some of your mages. That totally changes the results of the entire battle.
It's just like when you have a squad of 30 troops with decent morale, and 10 bloody archers shoot, not killing any of them. 90% of the time the squad keeps going. 10% of the time, the squad routs without taking any casualties, completely changing the outcome of the battle.
In Dungeons and Dragons terms, it's like 1st level characters attacking 10 goblins. If one of the goblins gets lucky and hits the 4 HP magic user with an arrow, the magic user goes unconscious, doesn't cast the sleep spell that would have knocked most or all of the goblins unconscious, and so a good part of the party dies. If the arrow missed or hit someone else, the sleep spell would have gone off and the battle would have been a smashing success.
According to you this would be "too much swing" and players would never put up with such a game. Sheesh.
__________________
Wormwood and wine, and the bitter taste of ashes.
|