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Old November 8th, 2004, 11:52 PM

alexti alexti is offline
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Default Re: Tweaking the Life Draining Weapons

Quote:
Graeme Dice said:
Quote:
Yvelina said:
What I would like best is to have weapons that heal you, but do nothing about fatigue - yours, or the enemy's.
The problem with this is that the fatigue model is far too granular. A titan with a strength of 30+ gets tired just as quickly, if not more so, than a human with a strength of 10. As there are no suitable reinvigoration items to offset the amount of fatigue that combat produces, the role of all but undead SCs is completely removed without the presence of fatigue restoration via lifedrain.
I suppose one or 2 relief casters should handle fatigue problem. And considering that it's somewhat risky to go into serious battle without relief support anyway, it doesn't seem to be a big restriction. Non-undead SC may become less useful in the earlier part of the game, before GR, but if at that stage the intention is to raid enemy lands, they'd still do fine vs PD.

So the only significant effect of non-fatigue draining would be on combat pretenders who will lose ability to take 80+ indy provinces with ease. Whether it is good or not I don't know.
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