Re: Hex based maps out there?
These WizardsKings maps seem actually very interesting and promising to me to make small wrap-around maps, which I am desperately missing! Cool, this might get me into map-making!
A question though: Cities could be handled like in Cradle, but how about modelling those roads? And what about water provinces and adjacencies accross water boundaries? This could require breaking up the hex-layout, no?
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