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Old September 14th, 2001, 04:37 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

new species types here they are new types but you probably wont actualley see them until at least v 1.1new stuff

Types:
Antimatter species colonize anywhere but have huge colony modules but only two theirs can colonize both ice and rock and only need a neew one for gas giants as they must house metel and cointenmint feildfs but they have very powerfulll weapons and powerfulll ramming power

Sun dwellers:they can colonize only gasous and create sun colonys.

Pure energy beings owerfull weapons slightly bigger colony mods and their ships are pure energy and dont need supplys and regenrate but much slower at regenerating...


Components

Immune system: boarding defense for bugs
Energy field:energy biengs sheild

Ships
antimatter cruiser etc etcmal as other ships but deadlier at ramming and invunerable to missles

Sector and planet types

Slaver stasis field:a sector that contains some new techs for everyone but most are for psychics like the
Slaver subjegator:a better albiet coslier subverter but their are also regulerweapons like

Soft weapon:a omnipotent death ground troop ray but very big...

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