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Nodachi said:
SJ said:
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Combat move is always at least (strategic move)/2, so the carriers can't be made superslow in combat. It'll have to be a relative thing, with carriers running 2 or 3 in combat and 4-6 outside, while fighters go 0-1 outside and 4-6 in combat.
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You can easily set it up so that even a ship that is fast on the strategic map is slow in combat (Imperial Star Destroyers come to mind). Just give the hulls the Combat Movement ability with a negative value (or a positive one for smaller ships). That's how I'm trying to do it in my mod.
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Yeah, I don't think that works. You can set up the file with a negative value and all, interestingly it doesn't give you an error. But in combat it doesn't seem to have any effect. Ship still moves at strategic speed/2.