Different Weapondamages in dom 3 ?
I just started my mod and now i have an imo excellent idea :
I wanted to make my Spear infantry good vs. Cavalry but nothing else . This is not really possible in dom 2 .
But in Dom 3 there could be included a few different classes of units , 1 class would be cavalry .
Then in dom 3 a Pikeneer could do e.g. 8 an damage against Cavalry , but #nostr attribute , while doing the standard 2-3 damage against all other unit classes .
Especially cavalry vs. infantry battles would then be more realistic .
Another "improvement" could be for really etheral units like ghosts . Those corpseless creatures simply don't take damage from arrows anymore in dom 3 .
This concept is already present with e.g. weapons vs. undead . Expanding it to cavalry vs. pikemen etc. would be great for dom 3 imo .
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