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geoschmo said:
I am hopeful that as the computer technology advances and comes down in price, we can break out of this cycle and some sci-fi series that don't get spectacular ratings right off the bat can last long enough to develop an audience. I'd like to see some variety too. How about a sci-fi comedy series? I think there's an audience for it, if you could keep the costs down.
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It isn't the computers that are the problem - it's the artists that use the computers. A recent desktop, purchased for $2000 US, has all the processing power and RAM needed to do some very high-quality rendering in a reasonable period of time (medium-quality renderings in real time). If one doesn't do it for you, get 10 or 100, and link them together in a beowolf cluster; even purchasing them fresh for EVERY EPISODE, you won't hit even 1/4 the per episode budget for Enterprise listed earlier. However, consider: of those who play SEIV, how many can produce quality, rendered shipsets from scratch? Three? Four? How long does it take them to make one? How long would it take them to make one that would allow you to zoom in to any part of the ship's hull to the point where it is STILL realistic and has good lighting, shadowing, and reflection effects off the nuts & bolts? Now consider that every episode where they show damage has to have that section completely redesigned to show the internals and damaged components, and every time they show damage being dealt they need to make several stages of the damage in the same way, and tell the machine how to transition between, for each instance of damage-dealing. It isn't the machine time that's the problem - it's the time of the artists involved that run the machines.