Boron is the god of the dead in DSA , a german pen&paper RPG .
@ Panther : Of course no hard feelings here either , i instead like to play games where you are in also .
My wording was a bit poor . I meant you wouldn't have deserved to win by the 145 province rule but only by the way it is meant to be , by complete elimination or surrendering of everybody .
If you had e.g. just saved a bit blood and done then in 2-3 turns every turn 10-15 hordes from hell/ghost riders blindly on provinces i am almost certain that this way you would have gotten your 145 needed provinces without having to fight at all .
This way you would have won while without the 145 province victory condition Aku , you and me would have had a good chance to get the final win . Very important would have also been if you would have attacked Aku or me first because if one of us would have been able to avoid the fighting and further hoard this would have stretched the chances for him .
One additional thing about hoarding : I believe you spent more time on your turns then me . I needed about 10 minutes for a turn until turn 50 and only the last 20 turns were a bit longer because i had sometimes forge up etc. but they didn't last longer then 20-40 minutes also .
Hoarding is not very time consuming , just montly summon x black servants , name your clamforgers to clam and then you only need to forge the clams and put them with fever fetishes on black servants which you rename to something like cf .
For forging + stocking 10 clams each turn you only need like 2-3 minutes .
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Zapmeister said:
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The Panther said:
... or attaching a proper price to them, like W4 or W3S1.
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That's overkill, IMHO, and few nations would be able (or want) to make any clams at all. I hope they make it W2N1, increasing the cost by 50% and making 2 paths required.
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It would be very interesting if they would go completely new ways , e.g. keep the price of 10 water and make a hoard items library . There your hoard items are stocked but now comes the new thing :
A clam has every turn a 10% increasing chance to get destroyed after e.g. the first 10 turns . While they are then still a bargain you only get averagely about 15 pearls per clam before it gets destructed .
As it is now hardcore hoarding is all in all really better then fighting + expanding . The 3 reasons are :
-Water gems have few other uses , only quickness items + water queens are worth being considered .
-High RoI of clams , most nations can forge them quite easy
-Wish