Fixing PD?
Any good Dominions MP player knows how mostly useless PD happens to be. Even a smallish army can roll through 20 PD quite easily. I mean, one sauromancer spamming undead can frequently kill 20 PD (without archers) all by himself! How much PD can a single High Seraph spamming false horrors plus 1 archer kill? And what about Ghost Riders? I recently had a fight where my 35 Machaka PD lost to one single lesser horror! Bah! That should never happen...
So, how to fix the PD problem.
One idea suggested to me by my son is to add mages to the mix. Give each nation the obligatory commander at 1 PD. Then, every 5 PD, add the national lesser mage. Each 10 PD, add a national priest instead of the mage. On the even 20s, use the nations greater mage instead. Let them use whatever spells the nation has researched to that point.
This means at 40 PD, you have the 40 (minimum) national troops, 1 commander, 2 greater mages (at 20 and 40), 2 priests (at 10 and 30), and 4 lesser mages (at 5, 15, 25, and 35). This means a player can't just attack any old province with a tiny strike force anymore.
Also, you can improve the national troop selection every 10 (or so) levels of PD. I can see having a top-notch, high-protection infantry force supported by archers (if available to the nation) or spearmen plus many mages at 50 PD. This would take a real army to kill, not a wimpy raiding force with a lone mage. So much for players needing to take watch towers and spamming them all over their lands.
Is this enough? Is it too much? Is PD even mod-able?
What do you think?
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