.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old March 9th, 2005, 09:32 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Mod idea: SEIV Junior

My kids have expressed an interest in SE4, but there is just so much complexity that it's a bit overwhelming for them to pickup at a young age. A lot of board games , Monopoly and Clue for two, have released "Jr." versions which are simplified versions of the game geared towards younger players. So while playing around with my Risk Mod I realized we could do something like this in a mod. Here's what I'm thinking:

All planets have room for one facility. Either a Space Yard, a Research Facility, or a Resource Facility.

All planets are the same resource percentage.

Colonization has automatic population.

Simplified tech tree with one general tech branch. As research advances, gradually larger and more capable ships become available.

Simplified ship design with single components that handle all ship abilities. See Risk Mod for example. In addition to simplifieng ship design this also eliminates the need to deal with repairing damaged ships.

No units, including mines and fighters. Ship combat only. Planets are captured by glassing and recolonizing. Modify settings so glassed planets don't lose their value.

Eliminate maintance concerns. Ships cost resources to build, but once they are built, no maintenace.

More advanced ships will be more expensive and take longer to build, but be stronger in combat.

Players will still have choices to make. Build colony ships and expand or war ships and exterminate? Turn your planets into space yards and build more ships, or generate resources to pay for the ships you are building at other planets. Mine for resources to support more ships, or concentrate on research to get better ships.

No intel.

Trade will generate resources and research, so diplomacy will still be a part of the game. And alling with someone to kick someone else's butt is always an option.

I think this would give kids a taste of the 4X ,sci-fi and strategic aspects of the game, without getting overwhelmed with the dozens or hundreds of decisions that have to be made every turn.

Actually, it wouldn't have to be just be for kids. Could be a nice way to play a quick game when you don't want to get bogged down in micro-managment.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.