Major Game Lock-up Problem
I am running an SE4 v1.41 [patch 6 / no mods] game with 6 human players. We have reached turn 62 and have run into a serious problem. Every time I try to process the turn, the game hangs at 48 to 50 %. There is an error dialog that states, "Access violation at address 005DC48 in module SE4.EXE. Read of address FFFFFFF". I have tried to process on two PCs with different configurations. I have also tried re-installations of the game. Nothing works so far.
The problem appears to be something to do with exceeding the maximum number of allowable object orders [movement, refit, scrap, etc.] that happens during the turn.
I am hoping that someone has seen this problem before. And has some suggestions for how to resolve it. The problem has been reported to Malfador tech support also.
|