.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old March 16th, 2005, 08:48 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Nation Mod Release: Gollarn

Quote:
Boron said:
A very nice Mod with an innovative Nation . Reminds me of Goblins and Gollum .

Two questions :
Is it on purpose that the Depth Mind pretender has only 1 hp ?

The Depth Divers radiate both heat and cold via heat and chill abilities . Both abilities on one single Creature is imho a bit unthematic .


Otherwise well balanced in my Opinion . The Gollarn will be a difficult but fun nation to play with . The idea with the earthgem generating mages is cool also .
The Depth Mind pretender is supposed to have 1 HP, he is intended to be a phantasmal projection (thus why he is also immortal, the real creature just creates a new one). The heat and cold auras are intended to be a representation of the chaotic magic used by the depth divers. Thanks for the comments; I'm aiming for it to be useable in MP, so I'm glad you think it is balanced.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.