Re: Unit Cost Equation
Holy units, yes. I have never argued this point.
Holy commanders, no. You can show that, using the modding guidelines, Holy commanders don't cost any more than non-Holy commanders.
Now, Sacred commanders that are not priests (like the Shaman) generally do cost more.
As for there not being an IW formula, there are the modding guidelines. And if we are not to follow those in any more than the most general way, why have them? And to ask for a more-or-less accurate formula to follow when costing units is not 'slavish'. It's a way to ensure that units are equitable on a given scale.
Several of us are trying to establish a formula that will horizontally balance the commanders in the game. Are you saying that we should not?
I mean, if I followed the mod guidelines to the letter, a Holy-2 priest that are 50g come out to be 75g (50g, plus a 50% increase incost for being Sacred). A Daughter of Avalon, made using those mod guidelines, cost 180g (90g for magic + 30g for commander + 50% for being Sacred).
To finish, not a single commander that is a Priest, and several commanders that are sacred, has a cost that can be computed from the current mod guidelines. As such, if you insist that such a price increase is necessary, I hereby ask for better guidelines so that modding can be done better and more properly in the future.
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Scott Hebert
Gaming Aficionado
Modding Beginner
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