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Old August 15th, 2001, 09:59 PM
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Default Re: Organic armor fix

I thought Organic Armor stored X hitpoint per turn (X being the regen amount). So during the first few rounds that the ships close on each other the armor is "storing" regen, so even if all of the armor is destroyed on the first salvo, at least some of the armor will grow back. (This is all explained in a previous thread -Armor and Sheild FAQ, or something like that.

What about the situation when a player (or AI) wants phased sheilds and organic armor? Won't the normal sheild generation of the armor make all of the ships sheilding normal?

Just some points to ponder.

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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