.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

View Poll Results: Searching should be automatic
Yes 13 28.89%
No 32 71.11%
Voters: 45. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old April 7th, 2005, 12:34 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Poll: Should Dom3 allow automatic site searchi

Quote:
Saber Cherry said:
Quote:
quantum_mechani said:
Quote:
alexti said:
Quote:
FrankTrollman said:
I would like it if the searching happened automatically if your mage was set to "defend".
I think that's the best way, but I'd prefer to have it extended:
If commander order is defend, then he should:
1) search, unless the province is searched up to his skills
2) research, if he can (has >0 RP and there's a lab)
3) preach if he can

That would reduce some micromanagement.
Of course, this would mess up scrolling through commanders without orders. Though, you could always restructure the system a bit and make it work.
But what if... when a turn ends, and a commander has no orders, it does something intelligent? For example (these are in order of priority):

1) If a mage has no orders, it searches or researches.
2) If a holy has no orders, it searches or preaches.
3) If a unit that can "summon allies" has no orders, it summons allies.
4) If an unholy unit has no orders, it searches, summons the highest-level undead it can (excluding ghouls), or preaches.

...the above all assume that those commands are available - a unit set to "hide" in an enemy province would obviously not be able to search or reanimate.

These would never be reflected in the units' orders, or change the units' orders. Rather, between turns they would act as though those orders had been commanded, even though during the turn and during the next turn their orders say "defend." There could be an "Activate automatic orders" toggle for players, if they want this to occur. The examples I listed, as far as I can tell, can never have any drawbacks, and have no effect other than allowing players to accelerate their turns and avoid micromanagement. In this situation, pressing "n" will still cycle through commanders that you never gave orders, since the orders will still be listed as "Defend."
So, you're saying that if they have the option, they would do all of the above? For instance a mage-priest set to defend would preach and research at the same time?
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.