Re: Invisible Swarm III: open
Well to chime in on the centaur discussion: I have used a n9e9 medusa in the most recent blitzes and I have won each of them, or was at the top of the score graphs when we stopped.
Even unmodded, they become pretty invincible(19 prot, 3 regen, doesn´t fatigue out) to troops with those blessing, with the exception of f9 blessed troops. 7 centaurs are enough to take almost any indie province, unless a random shot takes out your blesser.
The only counters are magic, which is pretty hard to pull off against their 21 hp and 29 action points, or thugs with etherealness and lifedraining weapons, but those are nerfed by zen´s mod.
And pan can easily cast troop enhancements on the centaurs. A lategamearmy will be accompanied by pans casting:haste, weapons of sharpness,army of gold/lead, mass regeneration, strength of giants,legions of steel and possibly gaias blessing.
That means you are facing centaurs with 32 prot, 6hp regen per turn, MR 18, 2armorpiercing attacks with 23 strength,high resistance to the elements, attack skill 16+ and they never fatigue out.
Combined with the huge gemboost from motheroak, which you will certainly get and a motheroakboosted gift of health, that makes pangaea really fearsome.
Another problem most nations relying on sacred troops have is storming castles, but pangaea has a superuseful siege unit,the harpy, which makes castle defense a moot point.
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