.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #22  
Old June 21st, 2005, 01:16 PM

The_Paladin The_Paladin is offline
Private
 
Join Date: Jul 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
The_Paladin is on a distinguished road
Default Re: New Map Utils For Dom2

The main reason I'm attempting to modify descriptions (and other attributes) that are already moddable by the official tools is that I am hoping to make the GUI interface as complete as possible.

Since my program is modifying the EXE directly it would be ideal if everything the user was interested in modding could be done directly in that fashion. If you have to combine an EXE mod with a standard mod to get all the changes you desire, it would essentially mean that every time you used that EXE you would also have to enable the appropriate mods. Its not a huge issue but I think for the sake of having a nice UI and to avoid the nuisance of maintaining multiple different mods to accomplish just one overall mod, I am going to try to make the EXE mods as complete as possible.

So yes I will look into modifying the spell and item descriptions after the UI is complete .
__________________
-Paladin
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.