Quote:
desh44 said:
Speaking on troop quality....one thing I have noticed in the games is the number of casualties it takes to break units. I have played games where a squad takes 6 casualties in a single turn retreats and the next turn it is back in the fight. I have been lowering the morale values in preferences on both sides so there is not this tendency to fight to the last man.
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i agree about this robo-troop morale. i was fighting egypt vs israel(me) and the egypt infantry (65 exp. avg) would get blasted by he and small arms and the next turn the remaining 2 or 3 men would be "pinned" or "ready". blasting away. i was expecting a banzi charge!!!