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Old September 6th, 2001, 07:48 AM

Magus38 Magus38 is offline
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Default Re: Stellar Manipulation Suggestion for 1.42

quote:
Originally posted by Rollo:
What's so bad about it? It's a great thing to break stalemates and deal out some serious (if not lethal) damage to your enemy. You have to adjust to that and make use of it, instead of thinking how to change it.


Why make the assumption from what I wrote that I like stalemates or entrenched positions? I am not arguing for the elimination of WP technology. The solution I would prefer is that of temporary instability. A good suggestion was offered a couple of Posts ago. It offered the idea that the WP move from very unstable to stable across a short series of turns, so that you could pass through it the turn of its' creation, but would incur serious risks to your fleet in doing so.

In any case, please understand my purpose. I like WP technology and I agree that it could move the game into another phase of warfare requiring greater reaction speed, better planning, etc. There is nothing "wrong with that", in fact there is everything right with that, again in theory. The problem, with the technology as it is currently implemented, is that I can show up with a fleet and glass and entire system relatively easily (I know having done it) and my opponent can do nothing but react after the fact. I'll go one step further... I can show up, glass an entire system and then leave, closing the new wormwhole after me. I am sorry but, as it stands now, how skilled a strategist you are becomes completely IRRELEVANT. No amount of adjustment in my thinking is going to alter that outcome because there simply is no way to prepare for this.

Where no preparation is possible, no strategy is possible.


[This message has been edited by Magus38 (edited 06 September 2001).]

[This message has been edited by Magus38 (edited 06 September 2001).]
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