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Old November 28th, 2001, 10:15 PM
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Default Re: Autolaunch satellites?

that sounds like the best idea i have heard in a while. it should also solve the problem where people wanted to make 'killer sats' with combat movement but no real movement. Last i checked, combat movement was not working for sats (though i hear it is now working for bases). this should let them use it.

the only problems that i can see are in ship to ship combat. the autolaunch would not work quite right here, as they would be launced at the start and then the ships would advance in front of them (in the case of people using sats for combat bouies in the early game [bonus points to anyone who can come up with a link to the original thread discussing that concept.. should be about twelve months old]). in the case of sat layers carying non-combat sats that want to evade combat, the ships would drop the sats at their starting position and then run for the corners. sure they would get them back at the end of combat, but the sats would not be protected during the fight.

does anyone know how to deploy sats or fighters in small Groups OUTSIDE of combat, though? this method seems to require them to be stored in cargo until combat starts, thus limiting the number that you can use. also, it bunches them up, like you said.
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