Quote:
izaqyos said:
I have noticed that a lot of people are not excited with HOMM V. I wonder why.
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In my case, it's because I've played one or two earlier games in the series. While I enjoyed them briefly, I quickly figured out what they were like and that I especially didn't like the way the power levels increased. Like D&D and most CRPG's and MMORPG's, it's massively unbalanced and silly, IMO. If you think a Dom 2 human commander has no chance to defeat a Bane Lord, try a level 10 hero versus a level 15 hero in D&D, or EverQuest, or HOMM. Experience means silly amounts of hit-points, amongst other unrealistic super-powers, and so combat is more or less a matter of who is more ultimate, with the more ultimate toys, with a very long power curve that keeps getting more and more ultimate, and so quickly gets far away from any mortal, sane, or recognizable base-line as a reference point. I.e., it's more about efficiency and ammassing ultimateness than about tactics, and I like games about tactics - battle tactics, rather than summoning/equiping/producing/leveling tactics. Moreover, in HOMM, it adds in basic 4X balance which I also dislike and am bored with, where the game is largely a race to grab territory and thus simply multiply production, research and development. The single-player levels thus have to be carefully balanced or scripted so that efficient play ends up with the player winning at the end, because if the scenario is not set up that way, then the conclusion is more or less pre-determined unless there are AI exploits to abuse (or if the AI is coded to maintain the necessary balance, by cheating or otherwise). None of that is particularly satisfying or interesting to me, and looks like broken game balance to me, unless that's the type of experience one is looking for, which some players may be (due to conditioning and/or lack of imagination), but I'm not.
PvK