.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old February 3rd, 2006, 04:48 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: Best way to use airmobile and panzergrenadiers

Quote:
c_of_red said:
When I drop 70 to 80 para squads in his rear on turn 18 of a 25 turn game, I can hear the screams 2 time zones away. The problem is keeping my main forces alive long enough to put the knife in his back.
By waiting until the later stages of the game, the AD is pretty much wore down and or out of ammo.
Well, dropping para's (in any numbers) on or close to VH's in the last stages of the game is generally considered to be a 'gamey' tactic. It makes use of the purely abstract system of a fixed (and limited) number of turns. As your own post implies, the enemy ground forces would usually be strong enough to chew up the airbornes if they had had the time. Which in RL they most likely would have. Last stage paradropping is mostly just a trick to avoid the deadly counterattacks that are sure to follow.
Although it is not often explicitly stated when setting up PBEM games, dropping para's near the end (or even in any of the second half of a game) is considered 'not done'.

Narwan
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.