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Old March 21st, 2006, 01:39 AM

alexti alexti is offline
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Default Re: OT, galactic civ II

Quote:
NTJedi said:
Quote:
alexti said:
I have serious doubt about anybody creating game which has great SP and MP in any foreseeable future.
I could be wrong but I'm sure by visiting the CIV, AOW or NWN forums I could easily find lots of gamers which disagree.
Everything is relative. There're always people claiming all kind of things. But people who play MP in games like Civ or AOW have never played Dominions, so they have nothing to compare with and don't really know what good MP can be like. Just read strategy section in Civ4 forums and check what MP strategies are being discussed...

Quote:
NTJedi said:
Also from what I've seen of GAL_CIV_2 this game appears to have lots of strategic depth. Not sure why you see this lacking/missing.

Well, I just can't find it. Every civ plays pretty much the same. You research same techs and trade like crazy. Combat have no options. So it's pretty much typical exponential TBS. The main thing which sets it apart is a good AI.

Quote:
NTJedi said:
Quote:
alexti said:
And that I suppose doesn't make business sense, because if developers have expertise to build 2 great games they can just release them as a separate games.
It's not two great games... as mentioned earlier GAL_CIV_2 already has an unusual hotseat mode available and working. Behold the miracle already exists, just needs to be made more user friendly and providing MP with optional balanced starts.
There won't be much fun playing MP the way the game is structured right now. It's same thing as Civ4 - a lot of turns, a lot of micromanagement and very few decisions.
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