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Old April 29th, 2006, 08:27 PM

shovah shovah is offline
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Default Lifelong Protection Spam

little tactic ive just made up that obviously will (like all my other ideas) have a bunch of maor flaws i would like you guys to point out (and comment on the idea itself)
basically you get a bunch of stealthy units (preferably assasins/with black hearts) and give them each a lifelong protection. you then send them at the enemy (this works VERY well with BF ulm wolfherds imo, they can also create their own arrow catchers) and sneak in, preform a few assasinations if you want and then attack an enemy province. the huge stream of imps they create destroys pd, most indies and most small/medium army depending on how many you use (i try to get 8+)
if you want to increase the power of this try giving each of them a skullface and to really boost that give them boots of quickness. a single guy, with protection, skullface and the boots produces 2 imps and 10 skeletons per turn iirc which is perfect for assasinating (what commander can kill 12 guys per turn without spells?) but even without skullface and the boots the 2 imps per turn can be difficult for most non summoned commanders to handle (since they fly they stop them casting spells so...)
if you plan on taking out any reasonably sized force go with the skullface (and possibly boots) setup for added punch but for anything else stealth+lifelong protection is fine
if you have 8 assasins with contracts and nothing else picture this: you assasinate all enemy commanders with your 8 assasins apart from 1 who got very lucky and killed your assasin, now theres 7 left. you attack the province that is left with pd and whatever those commanders had (assuming they wernt just sages or such) and are producing 14 imps every battle round, all 14 imps get killed during the first few rounds but succeed in keeping the enemy back and kill 1 or 2 each turn. gradually this begins to take its toll and the enemy is worn down. this dosnt work vrs larger forces so as i said raid things. fairly expensive but from my tests (me vrs me so not facing the rubbish scripting/force composition of ai) works quite well. the skullface+boots guys can even be used vrs armies (6 of them make 60 skeletons and 12 imps a turn, who can stand up to that barrage?) so as ive said plenty of flaws (cost being the major one) but discuss away.
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