Re: Game Modding for Buildings
Humm, so it seems. But I still stand by my assessment of what the effects of such buildings on the game would be. I wouldn't touch the mod with a ten foot pole because it takes too much away without adding anything but micro hell. Especially in MP, which with the crowd here is competitive in the extreme.
I do agree with your point about the total conversion mods, but how common are those realistically going to be? The biggest gripe about nation modding so far has been the inability to mod the starting magic site properties, which is a different beast altogether.
Edi
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