Re: Carrier Battles Mod
1) Yeah, that's why I updated the links, and solid shields were intentionally removed.
2) Since you're gonna have the ISBMs, you should probably remove the PBMs, or change them into warheads for the ISBMs.
3) Armor skipping weapons won't do much. They act more like shield skipping weapons, since the mod uses leaky shields and armor.
4) Once you've got the basics working, I suggest cranking the number of stealth/scanner levels up to 50 or so, to prevent the arms race from fizzling out in the early turns of a game.
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