Re: My SEV Ship Mod...
			 
             
			
		
		
		
		I really like this idea (especially the hull bonuses for ship types, I think that's really cool) 
The one thing I'd like to see in this mod is a reworking of the ship construction tech tree. The SEV demo one didn't make sense to me. Instead I propose expanding the theoretical aspect of ship design, as such: 
Theoretical: Ship Construction L1 
leads to 
Applied: Frigate Construction 
Applied: Colony Ship Construction 
Applied: Light Freighter Construction 
Theoretical: Ship Construction L2 
leads to 
Applied: Destroyer Construction 
and so on and so forth 
 
This way, one's ship hulls can adapt to play style. You can strike out for the DN quickly, but you'll have small expensive hulls. Or you can take the slow progression and have cheap efficient hulls as you work your way up. You can even specialize (big carriers and fast destroyers, say) 
 
This could be applied to the fighter tree as well: 
Theoretical: Strikecraft (or somethingng) 
leads to 
Applied: Carrier Hulls 
Applied: Fighter Hulls 
(where, say,: L1 = SFighter I 
L2 = Sfighter II 
L3 = Sfighter III, Mfighter I, and so on and so forth) 
 
This, again, conforms to your playing style 
Lowtech carrier + hitech fighters vs the opposite gives you: 
A smaller number of powerful fighters (X-Wings?) 
vs a huge number of cheap throwaway fighters (TIE fighters?) 
 
Drones and troops, I think, could be kept like stock SEV, because they don't have dedicated deployment methods like carriers - unless, say, you added in a dropship class? (fast troop transports with +armor and +pd?) 
 
As a last thought, would you ramp up the hull special bonuses? IE Destroyer I would give, say +1 speed, whereas Destroyer IV gives +4? Might be a way to keep smaller hulls valuable and researched late-game. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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