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Old September 30th, 2006, 08:36 AM

Barnacle Bill Barnacle Bill is offline
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Default Re: SE:V, I\'ll be honest

Quote:
Raapys said:
Did any game ever really have a better planet development system and economy model than MoO3? Looking past the bugs, I can't really remember any that even came close. All other games have such simple systems, MoO3's is *complex* and rather realistic.

IMO an ingenius macromanagement system( development plans, budgets, etc.) that even allows for very much micromanagement if you'd rather do things yourself.
I can't honestly address MOO3, because I never got far enough into my first & only game of it to get even a little bit up the learning curve. I was a regular on the on the forum during its development, and was very enthusiastic about the game concepts ("The Elephant") described there by Alan Emrich. However, my enthusiasm receded as they first started throwing features overboard, and then threw Alan overboard, and a couple of high profile volonteer devs/ uber-betas / whatever-you-want-to-call-em left in a huff or were pushed. Anyway, I ended up buying the game but just didn't get drawn into it as I usually do with 4Xers.
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