Re: Problem Saving Games
Games like Jagged Alliance and Call of Duty would be ridiculously hard without save/loading. But games like Dwarf Fortress and Dominions encourage you to experiment, make mistakes, but then recover from them. Even if your god or prophet dies, you can always call him back or appoint a better prophet. The only true death comes after a long series of mistakes or bad strategies, so you might as well learn and have fun making a comeback. If you are so compulsively perfectionist that you have to reload after a horror kills one of your mages... well, you are a different person than I. Save/loading doesn't make you a very good competetive player either, if that's what you're into.
You do know that you can go back and forth between fullscreen and windowed with ALT+ENTER, right? And if you have a Mac, you can make Applescripts to save individual turns with a hotkey, I think. I don't think you can tell the devs that they screwed up because they didn't make it easy to cheat. I did reload games when was experimenting with tactical battles now and then, and it's really not much of a hassle.
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