Re: Patch Improvements
			 
             
			
		
		
		
		Well, I know that this is probably far too ambitious for a patch, but if ye shall not ask, ye certainly shall not recieve.  Here goes... 
 
User-scriptable AI for spellcasting with decisions 
 
I'd REALLY like to be able to load something like this into my priests. 
 
if(theBattlefield.contains(UNDEAD)) 
cast(BANISH) //GET RID OF THOSE *%$@#@* UNDEAD!  ARGH!!! 
 
While I'm asking for the moon, why not ask for the stars along with it? 
 
getFriendlyUnits(int radius) 
getHostileUnits(int radius) 
getUnitStrength(unit theUnit) 
getUnitResistances(unit theUnit) 
getUnitAfflictions(unit theUnit) 
&c... 
 
Yes, I'm aware that this is, in all likelihood, utterly unrealistic.  But I, and those few of use who can and/or would be willing to learn how to write code would be immensely thrilled.  Well, okay, at the very least I would be immensely thrilled. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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