Re: Balance on small maps
It's worth noting that these hard to stop rushes seem to have a number of points in common:
Nations with fast sacred troops with multiple attacks that synergize extremely well with a major fire blessing, boosted even more with a major water one.
Contact with these troops is particularly painful in EA because of the low protection around, and I guess most games are played in this Age that seems to have more of a novelty feel.
Maybe fire blessing should be changed to say:
5ap in EA
6ap in MA
7 ap in LA
That way 12 protection troopers would have a chance to survive the first hits in EA, instead of just dying in droves.
All the above is even more painful with regards to the various Vanir troops, that are maybe too good as it has been pointed (they destroy anything they run into, but they are almost untouchable themselves).
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