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				 Nation design 
 The nations of Dominions 3 are comprehensively developed, with designs, of Greek, Roman, Byzantine, Irish, British, Germanic, Celtic, French, Scythian/Amazonian, Chinese, Mongolian, African, Central/South American, Scandinavian, Indian, Japanese, Inuit, Elemental, Lovecraftian and Hebrew (if "Gath" is completed) themes, spanning most of the globe. However, I feel that a missing area of major thematic distinction is the Middle East. 
 Here is a rough proposal that I am developing (some themes that belong in the middle east are currently in Arcoscephale, Caelum, etc):
 
 Early Era: Mesopotamia (Sumerian, Babylonian, etc)
 Magic: Epic of Gilgamesh, Shedu, Lammasu, Sirrush
 Military: Chariots, cavalry, slingers, archers, spearmen
 
 Middle Era: Achaemenid-Sassanid Persia
 Magic: Zoroastrianism, 1001 Arabian Nights, Genies, Spenta
 Military: Cardaces, sparabara, Immortals, cataphracti, clibanarii, horse archers, elephants, camels, nomads
 
 Late Era: Caliphate/Sultanate Arabia
 Magic: Theocracy, Holy War, Genies
 Military: Horse archers, cavalry, fedayeen, futuwa, janissaries, sipahi, dervishes, camels
 
 Another major uncovered area I believe is the North American plain.
 
 Other ideas:
 
 Early Era: "Egypt" - chariots, maces, archers little armor, death worship, sphinx > defeated by Arcoscephale
 Early Era: "Carthage" - sacred band infantry, sacred band cavalry, blood sacrifice (possibly Roman propaganda, but we are designing from myth, not history) > defeated arch-rival of early Ermor
 (Early Era: Muspelheim or Muspel Giants as nation-specific summons)
 
 Further Lovecraftian mythos nations:
 
 Carcosa (Lost City of Carcosa + Lake Hali)
 Magic: rival of R'lyeh, Void Lord
 Military: Slaves, water creatures, cultists, byakhee (amphibious + high movement flying), byakhee riders
 
 Early Era: Yoth, Time of the Serpent People - a great subterranean civilisation...
 Middle Era: K'n-yan, ??? - ...mysteriously vanished and replaced by humans...
 Late Era: K'n-yan, Reawakening of N'kai - ...who in turn are later enslaved by the cause of Yoth's downfall
 
			
			
			
			
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