Re: Scripting armies/squads
			 
             
			
		
		
		
		There's a way to almost do it : script your commander, and giver to your squad the "guard commander" order. 
 
That way, the squad will follow its commander. 
 
With this, you can for exemple make a flying squad wait for 3 turns insteads of 2 before attacking, or charge with your flanking cavalry afeter a turn instead of two, etc ... 
 
What i didn't know yet is this :  
 
Do units on "guard commander" fire their bows/xbows if commander is on 'hold' and no ennemy is in melee yet ? 
(I suppose that they do, but I never tried this with dom2, and I'm still waiting for my copy of dom3 to arrive) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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