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Old November 5th, 2006, 01:36 PM

Stryke11 Stryke11 is offline
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Default Idea for Ermor national ability

Hello all.

Since Ermor seems (loosely) based on the Roman Empire, it caused me to think back to some things that made the Empire great. One, which is included in the game, is auxiliary troops. The Romans were good at getting their conquered people to fight for them.

Another thing, that isn't in the game, but that I think would be fun, is the idea that "all roads lead to Rome." The Romans were reknowned for their highways, and thematically Ermor could benefit from this as well.

How would it be implemented in game? My suggestion would be a national ability that allows Ermorian armies (lets say of the Early and Middle ages, as in the late age it can be argued that infrastructure is allowed to collapse and fall to ruin) to double their movement within friendly provinces. If that is too big of a bonus then perhaps just +1 to their movement or something. This would simulate the well paved highways that set the Romans apart from the other peoples of their time. Naturally these highways wouldn't be useful for opponents, as the provinces are guarded and they would have to fight their way through (ostensibly, or at least secure the territory).

The Romans were also known for efficient transfer of supplies (which historically was why many armies were slow movers - they couldn't get too far ahead of their food and supplies) and so that would also back up this idea.

It might be argued this overpowers Ermor a bit, but I don't think it's a huge advantage, it's thematic, and it's not like it's glamour or something .

What do you all think?
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