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November 29th, 2001, 03:53 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Yes, that's what we're talking about.
Creating them is not the problem, the problem is defining wich techs will be in each general trait and wich in each race. And that's what we've been discussing here.
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