Re: Information hiding.
I like the idea of a Battle Simulator, personally. It's hard to abuse it for multi-player reasons, considering how many unknowns you need to consider when looking at an enemy army, even with scouts. Scouting doesn't mention the four Magi the enemy has with the army, that one of them was (For some reason) empowered to cast Blade Wind, and that the Archers have experience 3. Even if you attack with that scout to get some more information you still can't predict Morale checks, projectile deviation, Magic Resistance saves, etc. And even after that attack, you still don't know the scripts for later turns, if the foe will add more units, if a Global Enchantment will be cast, or many other things.
I can't imagine it would be that hard to program in either, since it's basically lettting the player punch in variables for something the program's already doing.
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Just because you're paranoid doesn't mean they're not out to get you.
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