November 26th, 2006, 06:17 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Helm bug
Well it's a limitation, anyway. It seems it's just assuming that people without head slots don't have heads at all. So ideally there should be a way for a mod to specify the difference between a headless character and a headed one who simply can't wear a magic helmet. I also don't see a way to specify a monster with different intrinsic protection for head versus body.
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