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Old November 29th, 2006, 08:34 PM
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Default Re: Immortal death mages

Quote:
NTJedi said:
In dominions_2 the black hawks were much less powerful and virtually worthless(besides patrolling with other flyers) once the ability to blood hunt with non_blood units was decreased via a patch. As a result I would spend 2 fire gems via items, magic_sites, and/or globals to forge the medallion and then send them in pairs to attack the enemy. Usually one as attack archers and another as attack rearmost.
Worked pretty good !
This is exactly what I had in mind! My full dastardly plan goes something like this:-

step 1:- Cast call of winds, preferably as a surprise attack on a enemy, enough call of winds, especially when used with call of wild and cloud trapzing mages can easily take out provinces PD, even 30+. Make sure your forces have a retreat province.

step 2:- Have your great hawks gather the remaining black hawks and fly to nearest lab. Equip the 15hp great hawks with fever fetishs. Then they can patrol/produce fire gems for the next 10 turns.

step 3:- Return the great hawks to lab when they have 5'ish hps (depends how far your frontline is), remove fever fetishs to equip more black hawks later on, give medallion of vengenance (possibilty of slave collar as well, you do not want them retreating from battle), fly to frontline (there last flight), kamikaze into the enemy in battle.

The best thing is its all very cheap in gem cost, it costs:-

5A - call of winds.
5F/5N - fever fetish (reusable).
5F - medallion of vengenance.
5B - slave collar (optional).

You get in return:-
1 great hawk leader + 20 black hawks.
10 turns of patrolling.
5 fire gems approx.
1 kamikaze bomber.

Now that's a bargain.
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