Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Let's see...
* warp points: I had tried to add B5 jumpgates and ST-DS9 wormholes, to make the game pick a normal se4 wp or any of those at random. But it didn't seem to work, although I could pick any of the 3 pics in the map editor, the map generators always seems to pick the first one. This needs more testing and maybe you know a trick involving special types or something like that.
* remove most multi-star systems with planets. Not even binary systems are supposed to have planets, but there are already canonical planets in binary systems so they will make an exemption.
* Sometimes the word system is used to described a close cluster (either physically or only politically close) of several star systems.
I was planning to use this concept in the SW map (that is something else I'd need help with) to overcome the 255 systems limit, by condensing two or three systems into one but making it look like each planet orbits only one of the multiple stars of the system.
* There are at least 2 SW examples (Ossus and Byss/Abyss) of binary systems where the planets follow a bizarre 8 shaped orbit around its two suns. I tried to make these systems but they didn't look very good.
* Most stars are damaging and cloaking.
* Asteroid abilities should be only damage and cloaking.
* Athega system (planet Nkllon) - Description: Strong radiation from the star damage space vehicles, making travel through the system dangerous, but is an invaluable source of metals.
damage + forced None atmosphere planets (at least the inner/s one/s) + very high value or some mining bonus if possible. Too bad we cannot make Shieldships.
* B5 hyperspace system (also SW Version of hyperspace?).
* ST badlands.
* add a few tiny-none planets (large inhabitable asteroids) scattered among the asteroid systems.
* Lonely gas giant system, with 20+ moons!
* Perhaps also some gas giants in other systems with 20+ moons.
* I want medium moons back, even if we have to set some systems to "empires cannot start in" to avoid location problems.
* I had also added a couple of custom planet with and their respective sector types. There will be more.
* add station looking micro planets. 2 or 3 facilities (0 domed) + a relatively large cargo space to make them able to have more platforms and fighters and make them look more station-like. Rock-ox since that’s what most, if not all sci-fi races will breathe. I don't care about having them randomly added. As a matter of fact some rock-ox should have or have the potential to add dozens of them orbiting them.
This is all I can think of right now. While researching data to make the starwars galaxy map I had been studying many description of SW systems and planets. I'm sure there are additional things from other sci-fi that can be added.
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