Quote:
jeffr said:
I looked in the cb mod .dm file and I see these Scale mod commands. I can guess a bit, but what exactly do these mean?
#turmoilincome 5
#luckevents 7
#misfortune 15
#deathdeath 3
#slothresources 15
#eventisrare 20
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All the scale changes are apparent when adjusting scales in pretender design. The only thing that would not show up is the last command, #eventisrare 20, which slightly increases the chance of a random event being one of the rarer kind.