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Old December 2nd, 2006, 09:08 PM
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Maltrease Maltrease is offline
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Default Re: Disagree...

I find Caelums air magic very powerful. Thunderstrike is an immensely powerful spell.

The strike and retreat is also very useful to wearing down large armies. [nice idea on the gems meglobob].

I often script Eagle kings to Mistform (great for surviving arrow fire and normal chaff attacks), Aim, Thunder x3, retreat. With a little archer cover they will usually escape before getting killed.

Call of the winds is a great easy to research spell to use early game. Often times 2 calls will take out the PD and if you are scouting you can even take out an enemy site searching mage.

You can easily reach Evo4 at the end of the 6th or 7th turn (with a sage pretender) and still expand using archers (normal indies). Then 2 Eagle kings and an archer force can take on almost any tougher indy province your archers couldn't do.

Another great Evo4 spell is Huricane. Which despite what the manual says will target any province (not just coastal). The in-game description does not say anything about "coastal" so I don't know if its a game bug or manual error.

5 Huricanes on an enemy capital (125 unrest, 15% population death), followed by 2 a turn will pretty much shut them out of their troops and a big chunk of income.

It is true that air magic is much weaker then it was in Dom2, perhaps for Man or other less mobile nations it is not worth using.
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