Magoserium
[edit: this post should always have newest version of mod attached for download. Now at 0.3.]
First release:
Mighty mages face extinction in EA. All their mana is being used to fuel their civilization. Their world teeters on the brink of collapse. Their only option--expand into neighboring countries, find new sources of mana to fuel their ever-increasing needs.
Highlights:
--many and varied magical servants recruitable in home province; skeleton dogs, aerial sylphs, water golems, crushing earth gnomes, and more.
--cripplingly low starting gem income, as all mana is going into pet projects, magical servants, political intrigues, and quests for immortality amongst the ancientest of sorcerors.
--meager priestly resources. the priestly tradition is new to Magoserium, and their adherents are politely and quietly scorned as lesser mages.
--powerful mages of all kinds.
--two new battle evocations.
--many, many, many cons for balancing.
--very different playstyle required....
Let me know what you think!
__________________
--Uh-Nu-Buh, Fire/Death
Last edited by lch; August 26th, 2008 at 08:19 AM..
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