Campaign design - miscellaneous issues
Hi everyone!
I am getting serious into working on a campaign (to be released in roughly a week) and the good news is that by trial+error + reading the manual again and again, I managed to sort out a lot of unclear things by myself already, but there are some issues left...
Bunkers (my main issue): When I deploy bunkers and the like, I want to have them face into the appropriate direction, but when I load this file again in the editor or test-play it, more often than not, they all face 'left' again - what mistake have I made here? Also, I got the same problem with ground vehicles and parked aircraft - it's probably not the most relevant thing, but it just looks dumb on my newly-designed airfield map when the static aircraft are not parked in the correct direction in their revetments- I mean, it's for Libya, but come on... ;-)
Waypoints: I found that they should be set only after buying and deploying all units, as well as editing the roster- otherwise they are gone and you have to set them all over again, right? And as soon as the respective AI unit sees an enemy, its waypoints are dropped - but once that enemy is out of sight or destroyed, does the AI pick them up again? It seems no.
Reaction: Even though all my AI defenders are set to reaction turn 99, sometimes they happen to do a 'Banzai' charge - it even happened before a sizeable number of enemy victory hexes were captured. I read the threads on this, and it seems there's not much you can do about that, right?
Spotter planes: my AI doesn't use them - I bought them for AI but unless I pre-planned a spotter mission for AI, I never ever saw him use them (other aircraft he does use of course).
I might add some more questions later as they show up - thanks for your opinions in advance!
Shan
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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