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Captain_Insano said:
In general there is a mind set I forced myself in to once I got more experienced playing this game. At first I was having unacceptably high tank losses because I liked using them. They are fast and cool! Now my mind set is to use infantry to minimize tank losses rather than using tanks to minimize "overall casualties". It's not pleasant to think about what this would mean in real life but consider in game terms that the points value for a single tank is approximately equivalent to an entire platoon of infantry. Also consider that an infantry section can be hit 6 times or so while a hit on a tank usually means the whole thing is toast.
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I think there is a lot of wisdom in this. I believe infantry rule the battlefield, as long as they have the right support.
The tank is a support weapon. Like all support weapons they have a limited usefulness and have vulnerabilities. They don't have the versatility of infantry, they can't hold ground or take and defend a position as effectively as troops. (like hold and defend a wood or village)
The way I see it, the tanks role, even in a big tank battle, is ultimately to support the infantry who are the ones who most effectively defend terrain.
I think battles are won when you are able to use each weapon/unit according to its strength, especially when you are able to exploit the weakness of each unit type of your opponent.
That's why I much prefer SPWW2 over other versions, the infantry in this game are far more realistically modelled.
Cross