.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old December 21st, 2006, 09:43 PM

Sheap Sheap is offline
Second Lieutenant
 
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
Sheap is on a distinguished road
Default Re: Blood magic nerfed in dom3?

Ironhawk and Uninspired are right (and much more polite). Reducing to the essentials:

* Gold increased in dom3
* Gems didn't increase in dom3
* Blood hunting equation: gold + time + unrest = slaves

Since gold increased and slaves come from gold, slaves are easier to get relative to other types of gems (but harder to get relative to gold because of unrest).

Thus blood magic got stronger in dom3, not weaker, because it should be compared to other forms of magic - not to recruitable troops. Of course blood got weaker compared to recruitable troops, everything did, no one disputes that.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.