Caelum and 2 changes to gameplay
Hey everyone, I am a longtime lurker that finally needs some help. I have been playing Dom 2 and 3 for a while now, and have finally decided to really learn Caelum.
Boy am I having trouble. Any general tips to playing Caelum early and mid game?
Onto my minor gameplay changes that would be great to have implemented.
First of all, fire and flee is still broken. It is only useful if you have one friendly province behind you so your guys don't scatter like chaff in the wind. You should be able to set a rally point for a guerrilla style offense. This rally point would only be useful for fire and flee; if you lost a battle, for example, your men would still scatter randomly to nearest provinces. Another option would be for the army to remain whole and attached to the commander but everybody scatters to a friendly random province.
Second are troop orders. I it would be nice to hold my flying guys (and troops for other nations) for more than 2 turns before they get thrown at the enemy lines. Perhaps a hold for 4 turns before attacking so that my ground troops and archers can work a little more.
Ok, so those are really my only gripes with the game. I think the game is amazing and is always one of those, one more turn and then I will go to bed games. Anyway, I really love the game even with those 2 flaws (which I don't even notice when playing non-Caelum coutnries).
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