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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old January 20th, 2007, 03:15 AM
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Default Re: \"Master of Magic: Dark Elves\" Mod

I've got an idea as following along the line of thinking that Dom3 does not give the same "personalized experience" as MoM (where your wizard progresses in power, along with your heroes).

First of all: can someone confirm for me the theory that it's possible to mod in spells which cost from 10-15 path levels in the 8 paths of magic to cast them? As far as I know, no spell requires 10 or more Paths currently, but it's possible to Empower up to level 15 in any given Path.

If this can be confirmed, you could then use Empowerment in a heavily modified mod (it'd have to be heavily modified for the sake of balance, and because many spells should to be added to retain interest in gameplay) wherein your Pretender (or potentially others, but mainly your Pretender) could cast spells requiring said Pretender to be Empowered to Path levels 11-15. In order to do this, you'd probably want to eliminate or move the Wish spell and other high-level spells, and possibly make less accessible path level enhancing magic items, as well as adding to, and adjusting, the current spell-list so that spells go from Level 1-15 in Path Power instead of the current 1-9.

This would feasably enable Pretender "progression" in a meaningful way and potentially make Empowerment an integral and vital part of the game.
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