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Old January 22nd, 2007, 03:25 PM
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Default Re: It\'d make a reasonable game configuration opti

It does happen from turn 2 though, even with Luck 0. You can lose your temple, your lab, half your population, your dominion, even your home province, from turn 2, I've had it happen. If you're not taking Misfortune, then bad luck should not have the ability to trash your nation, whether it's on turn 2 or turn 102.

Now, as the game goes longer, the amount of bad luck needed to trash a given nation increases, so bad luck events can also increase, but as it is, it's completely random, and I don't think scales-even scales dealing with luck and misfortune-should work in completely random ways.

You don't take Heat and get Cold 3 in your home province unless someone's casting some really nasty spell at you, when you take Growth, you expect your population to either remain the same or steadily increase without an outside factor, so why should you be getting terribly bad luck at any point in the game when you've got positive luck scales?
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