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Old January 31st, 2007, 05:55 PM

quantum_mechani quantum_mechani is offline
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Default Re: Blood Kings: Lanka vs. Mictlan

Quote:
Aleph said:

1. Mictlan has five paths (astral nature blood fire water) to Lanka's four (blood air death nature), so I think the magical diversity award has to go to Mictlan, the moreso because the national summons of Lanka have the same paths while Mictlan adds Death through its nationals.

Magical diversity is in some sense better for Mictlan, but Lanka has better access to cross-path spells, and has a critical bit of diversity Mictlan lacks: Death and Air. One of Mictlan's biggest handicaps is the difficulty of getting undead/demonic leadership, particularly on a flying commander. Lanka has no problem with this, national demon or undead commanders with boots of flying let you lead all the demon raid forces you could want. So, perhaps a better way of stating it would have been to say they have a better magical selection. Air and Death certainly allow more useful things, particularly for a blood nation, than Water and Fire- in addition bless pretenders tend to bring Water, Fire and often Astral access anyway.
Quote:

2. I do like reanimation of random undead monkeys with the Lankan priests (forget the name, picks are BHH?), although at 160 gold a pop I recognize that Mictlan can get equally good reanimators maintenance free in the form of the Civateteo. That is, I grant you, available quite a bit later on in the game, but Mictlan still has it.

An expensive summoned commander that can reainimate doesn't even begin to hold candle to Lanka's skeleton hordes. The same commanders that work great for research and blood hunting can, at flip of a switch, start producing 100s of skeletons per turn as early as turn 25. Combined with incredible sacreds, even something as crazily powerful as Helhiem would be biting off a lot to try to fight them early. And by late game, gold recruitable reanimators can surpass even LE Ermor's undead armies.
Quote:

1. I'm not morally opposed to Lanka being stronger than Mictlan, however, while I am opposed to Lanka being better at blood magic.

Quite the opposite for me, I don't care at all whoever has a slight edge in blood magic, it's the balance of the game on a whole that concerns me.
Quote:

2. I also prefer for the clarity of the argument that you not bring in "the scales they take" for Mictlan - I'm not an authority, but some people with experience have come into other posts I've had and argued for mixed blesses (Smoking Mirror F9W4B4D4, for example) which leave room for a decent economy. Scales/blesses are choices, not racial attributes; while some work better than others for particular nations, I hope we haven't come to believe that there's one best way to play a particular nation (at least, that would make me sad, since the wide open range of options is what I like so much about the game).

One of my favorite ways to play, even in MP, is to take unusual blesses just to see if I can make them work. It's a lot of fun, but the vast majority of bless setups just aren't very optimal. The one you mentioned does seem better than most, but in the case of Mictlan a bless almost as extreme as possible is very hard to top for optimization. Regardless, it is certianly safe to say Lanka is not forced down the bless path as rigidly as Mictlan, having many other powerful areas to focus on (and lacking the special dominions spread that further optimizes extreme blesses for Mictlan).
Quote:

1. On the power front, I can't really get my head around how Lanka deserves Longbowmen on top of everything else it gets. I'd never played with a nation with Longbowmen before Lanka, and their ability to shatter opposing archers was a pleasant surprise to me (not to mention the way the computer often positions commanders near enough to archer units to be wiped out in the deviation fire).

As Huzzur points out, this is really the least of their advantages, given they have so many other greatly powerful things to pour gold into.
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